The First Published D&D Adventures (and Why They Still Matter)
- Tiberius Stark
- 2 minutes ago
- 3 min read
Before streaming tables.
Before hardcover campaign paths.
Before “What edition do you play?” debates.
There were modules (photocopied, tournament-tested, sometimes brutal adventures) that taught an entire generation how Dungeons & Dragons worked. These early published adventures didn’t just tell stories. They taught DMs how to build worlds and gave players permission to dream bigger.
Below is a widely accepted list of the first 50 foundational published D&D adventures, primarily from the early TSR era (late 1970s–early 1980s). While there’s no single “official” ranking due to early regional releases and tournament modules, these are the adventures most historians agree shaped the game forever.
A Piece of That History Still on the Table

Some of these adventures aren’t just titles on a list, they’re books that still sit on shelves, get pulled out, flipped through, and talked about decades later.
One of the most influential of all is sitting right there in this photo: B2 – The Keep on the Borderlands.
This single module introduced more players and Dungeon Masters to D&D than almost any other adventure ever published. It wasn’t flashy. It wasn’t scripted. It didn’t tell you how the story should go.
It gave you:
A place of safety (the Keep)
A place of danger (the Caves of Chaos)
And complete freedom to decide what happened next
For many of us, this was the first time the game quietly said: “The world is yours now.”
And that idea changed everything.
Why These Adventures Matter
These early modules:
Defined dungeon design
Established campaign structure
Normalized player choice and consequence
Inspired countless homebrew worlds
Many DMs read these and thought: “I could do this… or I could do it my way.”
And that mindset is the heart of original campaigns.
The First 50 Foundational D&D Adventures
The Very Beginning (Late 1970s)
Palace of the Vampire Queen
Tomb of Horrors
The Hidden Shrine of Tamoachan
The Ghost Tower of Inverness
White Plume Mountain
Expedition to the Barrier Peaks
The Lost Caverns of Tsojcanth
Steading of the Hill Giant Chief
Glacial Rift of the Frost Giant Jarl
Hall of the Fire Giant King
The Rise of Campaign Play
Descent into the Depths of the Earth
Shrine of the Kuo-Toa
Vault of the Drow
Queen of the Demonweb Pits
In Search of the Unknown
The Keep on the Borderlands
The Village of Hommlet
The Sinister Secret of Saltmarsh
Danger at Dunwater
The Final Enemy
Expanding the World
Against the Cult of the Reptile God
The Lost City
The Isle of Dread
The Secret of Bone Hill
The Assassin’s Knot
The Sentinel
The Gauntlet
The Master of the Desert Nomads
Temple of Death
Night’s Dark Terror
Horror, High Fantasy, and Experimentation
Ravenloft
Castle Amber
The Isle of the Ape
The Lost Island of Castanamir
The Veiled Society
The Scarlet Brotherhood
Baltron’s Beacon
The Shattered Circle
Rahasia
The Forest Oracle
Toward Epic Campaigns
The Forgotten Temple of Tharizdun
Dwellers of the Forbidden City
The Temple of Elemental Evil
Lords of Darkness
Test of the Samurai
The Endless Stair
The Lost Tomb of Martek
The Hidden Shrine of Tamoachan (wider release)
The Lost Caverns of Tsojcanth (expanded)
Castle Amber (expanded influence)
What These Adventures Gave Us
These modules taught us that:
Dungeons could tell stories
Villains could have motives
Worlds could extend beyond one map
Failure was part of the fun
Most importantly, they showed us that D&D didn’t belong to publishers, it belonged to the people at the table.
From Modules to Homebrew
Many of today’s DMs:
Started with Keep on the Borderlands
Survived Tomb of Horrors
Fell in love with Hommlet
Or were terrified by Ravenloft
And then…they started changing things.
Adding towns.
Inventing gods.
Rewriting endings.
Creating entirely new worlds.
That’s how original campaigns were born.
The Geek Clan Question
🎲 So now we ask you:
Did you start with published adventures… or jump straight into homebrew?
And if you’ve played an original campaign, what made it unforgettable?
Drop your stories in the comments.
That’s how legends are made.
No matter your fandom. No matter your edition.
You belong here.
~ Geek Elder Tiberius Stark 🧙♂️



